![]() After each squeeze, there will be a crash. You will not be able to deposit any money in that bank - as all the money you deposit will immediately go towards paying back the loan.Ī: We have added crashes and squeezes - if a price of a specific security or item rises by more than 20% in a short amount of time, it can squeeze even higher. Interest will accrue every day until you repay the loan. On top of that, they will send a raid to threaten you into paying. Q: What happens if I don’t pay the loan in time?Ī: Your relations with that faction will drop to hostility. Place a contract, decide how much extra are you willing to pay for it, and someone might approach your colony with the goods! Be careful to have enough money in the bank to cover the cost tho!Ī: Can I add it mid-playthrough to an existing save?Ī: Absolutely. The more you’re willing to pay for something, the higher the chance someone will approach you with that item. You should be very, very careful what you aim for! That’s right, you can now see if someone wants to buy your 1000 human leather for 300% the value, and get rid of it! Contracts with higher mark-up are more popular, and it could be that someone else will snatch them before you. Anonymous parties will be wanting to purchase certain items for more than they are worth, so if you see a contract you like, procure the item they want (either craft it or buy it) and sell it to the contract holder for sweet profit. You can now access the contracts screen to see what sale contracts are available on the extranet. Shares you own don’t count towards your wealth, so noone will raid you for your portfolio. If you see your company releasing astounding earning reports, or investing in new ships to expand the business, make sure to snatch more shares before they go up, to sell at the peak. Overtime, you will notice news regarding the companies - and you will see how they affect the prices of shares. You can now put your money in various randomly generated Orbital trade companies. Be careful - not paying a loan back will lead to trouble. Either quick ones with insane interest, or longer ones with interest depending on the bank fee, loans are useful if you see a good business opportunity but you’re strapped for cash. The fee depends on your relations to that faction - if you’re allies, there is no fee at all! Good thing about the bank is that the silver no longer counts towards your colony wealth - so if you’re getting raids of enormous size, perhaps deposit some money! Putting money in the bank costs you a percentage - and so does pulling your money out, so don’t abuse the bank too much. It’s possible for modders to add more banks. There are two banks right now, a Civil Outlander one, and an Imperial one if you have Royalty DLC. You can now put your hard earned cash in a safe place - the bank. Keep an eye on the news and you will be able to predict the price movements to sell at the peak. If some faction had a bountiful harvest, prices of food might drop because they will be flooding the market with vegetables. If some settlement is preparing for war, weapons and armor might go up in price. They affect the prices of certain categories of items. Please note: this change affects Market Value, which means fluctuating prices directly affect your wealth. Generally, every year they will try to rebalance and either drop if they went up, or go up if they dropped, but it’s possible that overtime they will diverge greatly from the initial numbers. You will notice overtime that things cost slightly more or slightly less. Prices of everything fluctuate to ‘simulate’ other factions selling and buying stuff. The content of this mod can be seen below. If you want to add extra depth and strategy to trading, I can’t wait to hear what you have to say about our mod! If you expected an absolute economy simulation, you’re in the wrong place. It's simplified and almost arcadey, because it's a video game, and we don't need a corrupt market in the game to remind us how bad it is outside of it. Please note this is not meant to be a realistic representation of the economy - I am not an economist, and I also don't want it to be realistic. ![]() This mod overhauls the trading system and adds many new features, such as the Bank, Planetary news network, fluctuating prices, squeezes and crashes, loans, contracts, stock market etc. This mod will change that making market value of things dynamic, and changing based on the supply and demand. ![]() Currently in RimWorld, all values are flat and never change - meaning there are certain things that sell, and certain things that don’t. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. This time, I'd like to tell you a bit about our new mod. ![]()
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