There’s no medic class in the roster and no way to pick up and patch up an ally, meaning that when you’re dead, you’re dead, but you can respawn under certain conditions. It has lots of them, none of them, and only some of them, respectively. There’s a wonderful tension leant to this mode by the manner in which Insurgency handles deaths, reviving and respawns. It took us several attempts as we got used to the game and there were more than a few hairy moments when it came down to one or two of us remaining, but we finally made it through to the end and a successful operation. We started off with the game’s co-operative mode (a damn good thing, if you ask me) pitting eight human players against a scenario that sees you moving through and taking objectives across a map, sometimes having to destroy an objective with remote explosives or having to fight off a counter attack. It’s still indispensable for looking round corners, whether attacking or defending, but doing so while moving slows you down quite noticeably and doesn’t lean you as far, lessening the advantage it can give from lowering you profile. Importantly for a tactical style of shooter, that helps to make it not feel overpowered. There’s even a slight context sensitivity when close to cover that will pull the gun up and out of the way. The ability to lean and move is quite remarkably nuanced here, with varying degrees and angle dependent on whether you’re stood, crouched, and if you’re moving or not. For the first time, they’re working with Unreal 4 and not Source, and they’ll also be bringing their game to PlayStation 4 and Xbox One next year. Last year saw them take a detour via the release of Day of Infamy (itself a standalone version of a WW2 mod for Insurgency), but now they’re back to the modern era with Insurgency: Sandstorm. They’ve grown from being a team of modders that collected around Insurgency: Modern Infantry Combat, a total conversion mod for Valve’s Source engine, formally founding the studio in 2010 and releasing Insurgency as a standalone game in 2014. In truth, they’ve been doing this for an awfully long time, with the studio having been running for eight years and with a few games already under their belt. This is a fairly hardcore, realistic tactical shooter, but one that treads its own path and maybe offers something a bit different to the mainstream. Within that sphere, New World Interactive are hoping that they can continue to grow their own niche with their upcoming game Insurgency: Sandstorm. There’s everything from ARMA III’s ultra realism, to PUBG and other pseudo realistic Battle Royales, or more tactical shooters like Rainbow Six Siege. Step away from the fast-paced, explosive action of Call of Duty and Battlefield and there’s plenty of space for developers to explore with more realistic styles of game.
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